Wednesday, 7 December 2011
Sliderocket
Tuesday, 15 February 2011
Parent Technology Coffee Morning No. 2
Thursday, 4 March 2010
Year 4 Games Based Learning
It used to be that whenever you talked about Games Based Learning you would always have to start with justifying why you were including games in the classroom context. Thankfully, the need for that is less and less and you would actually have a hard time justifying why you are NOT using Games Based Learning in an authentic 21st Century Classroom.At Kellett, games continue to have a major influence on our work with recent examples in Literacy with Guitar Hero, Samarost and Moshi Monsters. Next term sees a new initiative for us as we seek to build upon the work carried out in Scotland using Nintendo DS consoles. More news on that later.
Year 4 have also had the opportunity to study a simulation game in their ICT lessons based upon preparing for a natural disaster, in this case, a tsunami. These so-called 'serious games' allow users to use traditional game play techniques whilst allowing them to reflect on some aspect or issue. We've only just started this module but a number of parents mentioned the game during our recent parents evening so the link for the game is below. It also has a variety of other disaster scenarios, including a sadly quite topical one on earthquakes.
The site can be found here.
Thursday, 17 September 2009
A Big Weekend
Good luck to three of our teachers who will be presenting their work on Games Based Learning at Kellett. The Slideshare of the presentation is below. It doesn't include the audio or video but gives you a good idea of the sorts of things they'll be talking about.
I will be sitting on a forum discussing Games Based Learning and offering my views and opinions, which should be fun, if a little nerve wracking.
Keynote speakers include Wes Fryer and Robyn Treyvaud, who visited Kellett last year; it will be good to catch up with what she's been up to since we last met!
Wednesday, 17 December 2008
Don't Panic
Our Literacy lesson would have been spent looking at Endless Ocean and using the underwater environment to stimulate writing, whilst Wii Sports Golf is a great way of tackling aspects of mental maths.
Students in both classes worked enthusiastically and enjoyed the novelty of the Wii as a context for their work. The activities we worked on were fairly simple and were only really an experiment to see whether the device could be set up to run in a classroom. Now we know that it's possible and some simple tasks have been started, we now need to look at how we can create a more comprehensive module of work like the one Derek Robertson talks about in the link above.
Tuesday, 30 September 2008
X-Raye

Whilst it's true that some of the games are of the 'shoot 'em up' variety, there's a lot more to Miniclip than that.
XRaye Guide Raye through all 14 levels. |
| Play this free game now!! |
Tuesday, 23 September 2008
Wish You Were There?
Another important event following on from Shanghai Learning 2.0 is the Scottish Learning Festival which has an extremely stimulating and thought provoking series of seminars. Hopefully, some of the presentations will be available online for those that are interested.As I've mentioned on a number of occasions, Games Based Learning is an integral part of the ICT curriculum here at Kellett and we are always looking for interesting and innovative ways to expand our provision. Hopefully we can learn from the expertise the Learning and Teaching Scotland has put together, a case study of which appeared in the TES recently.
Tuesday, 10 June 2008
P5 Games Based Learning
P5 pupils have spent time in their ICT lessons investigating the simulation Rollercoaster Tycoon. This game, which is rather old now, is an excellent means of showing how game play can work within the curriculum.
Students have to design a theme park from scratch, planning where the rides are positioned and ensuring they have the funds to purchase them. They also need to manage the staff, ensuring there are enough to run the establishment, co-ordinate publicity, set a research budget and manage their finances.
The type of organisational, planning and strategic skills outlined above are crucial if players are to succeed in Rollercoaster Tycoon... in fact, these skills are pretty crucial in the real world too!
As part of their work, P5 students are also carrying out tasks in Literacy, using the game as a stimulus for writing. In may ways this is similar(not quite on the same level!) to the groundbreaking work carried out by Tim Rylands in the UK using the computer game Myst.
From next year all year groups at Kellett will have a simulation/game playing module built into their ICT studies, with Key Stage Three students looking at elements of games design too.
There is a groundswell of opinion amongst experts that this type of work will become far more common in schools. Influential voices such as Marc Prensky and Derek Robertson are keen advocates of games based learning and research studies looking at the use of games such as Dr Kawashima and Nintendogs are already taking place now.
Monday, 17 March 2008
Are You Paying Attention?
Derek did the rounds on the BBC last week, filming interviews for Breakfast TV as well as Radio Scotland. As is normal, the BBC felt obliged to provide a couch opponent to games-based learning who managed to completely miss the point!
Judge for yourself!
My thanks to Ewan McIntosh for editing these clips together. Copyright BBC2008
Thursday, 31 January 2008
Games Based Learning
At Kellett we have begun to immerse ourselves into games-based learning; P5 students completed a module stemming from the use of Rollercoaster Tycoon last year, covering a number of areas in their Literacy work. We hope to repeat this work during the summer term.
As time progresses more modules will be introduced, and as we move into secondary our students will look at aspects of game design.
Games companies are beginning to pay more attention to education in general and many games are now designed specifically with education in mind. Nintendo, for instance have developed a number of games which fall into the mental agility category, the most famous of which is probably Dr Kawashima's Brain Training for the DS. Derek Robertson's project on using Dr Kawashima in schools looked at aspects of Numeracy in three Primary Six classes. His research certainly makes interesting reading and food for thought for the sceptics!
The latest game which could make an impact in the 'Edutainment' stakes is another mental agility tool for the Nintendo DS; Professor Kageyama's Maths Training. This game aims to offer the opportunity to practise maths skills on a daily basis using the Nintendo dual screen to provide answers. If any pupil gets their hands on a copy I'd love to have a look at it!
