Showing posts with label mobile technology. Show all posts
Showing posts with label mobile technology. Show all posts

Thursday, 26 May 2011

Parent Technology Coffee Morning 4 - Mobile Learning

Here's the presentation that was given to parents at last week's Technology Coffee morning. It was a fascinating experience with so many people sharing their opinions and experience.




Wednesday, 13 October 2010

Hong Kong Handheld & Mobile Learning Festival

I was lucky enough to be involved in the organisation of the Hong Kong Handheld & Mobile Learning Festival held at the University of Hong Kong last weekend. Over 100 attendees gave up their Saturday to listen and share their experiences on handheld learning.

Two of the presentations featured teachers from our school; Miss Hall presented on her use of iTouch within the classroom alongside Serena Fan from ISF Academy, while Mrs Bookless, Miss Adams and Miss Hitchcox discussed our work with Games Based Learning. It's great to see our teachers sharing and discussing their practice with wider audiences, not only does it help them develop as profession
als by being able to explain their work, it also gives them the opportunity to discuss and share with teachers working in similar ways.

Miss Hall and Miss Fan's presentation can be seen below;


Other presentations included using Nintendo DS consoles in the Chinese languageclassroom, Activote in Early Years and GPS on field trips. Keynote presentations by Professor Cher Ping Lim (HKIEd) and the Library of Congress's Kathleen Ferenz gave the audience much to think about and confirmed my own opinion that the use of handheld and mobile devices is an important tool in empowering students to engage more closely with the learning process.

Later in the day I moderated a forum panel consisting of Dr Daniel Churchill (HKU), Gilbert Ho (Apple Asia) and Peter Woodhead (GSIS). The panel responded to a video presentation featuring Tim Rylands, Derek Robertson and Dawn Hallybone, European based influential voices in this field. The discussion was extremely stimulating and covered such topics as leadership, relevance and emerging technologies.

Hopefully one of the results of the day will be an increased sense of community among those who have an interest in this type of learning. Feedback from the day was certainly positive.

Many thanks to all those presenters who worked so hard to produce stimulating and engaging sessions and also all those who turned up to share and learn!



Thursday, 30 October 2008

Christmas Lists... what's on yours?

With Halloween done and dusted the approach to Christmas begins in earnest. As much as you might try to fend it off, a school is the last place for a Scrooge to be as November progresses.

As is the custom, it's time to start composing your letters to Santa Claus and given that sometimes he just can't get hold of the most popular items, it's good to get your requests in early. Given that some of the tecchy things on my list are likely to be in short supply in December I thought I'd look at what's likely to be in demand now.

Top of everybody's list is bound to be the newly announced Nintendo DSi, released in Japan this weekend and seemingly already available to pre-order here in HK. The new DS is slightly smaller and boasts a built in camera and web browser. This is excellent news for those of us who firmly believe that consoles like the DSi have an important role to play in learning.

Finding publicity material on the DSi is not so easy given that it's only available in Japan at the moment, but here's a clip;




The past year has seen an effort by Sony to make inroads into Nintendo's dominance of the 'family' or 'educational' game market. Their new Playstation Eye peripheral has added a new dimension to what their games can offer and the Eye Pet looks like being a great success;




The idea that players can become truely interactive with a game is a big step forward and will make games much more engaging to a wider audience.

Talking of making games more interesting to a wider audience, how about a DS game where you can pretend to be a teacher? What a great idea! One of the games in Ubisoft's Imagine series is Imagine Teacher, a game where you play as a new teacher making your way in a new job.

You have to plan your weekly timetable, mark you books and make sure your class progresses well as you attempt to create "the school of your dreams"!

Alarmingly though, the publicity warns that you need "be careful of those who want to stand in the way of your success"..... what could they mean by that!!?



For those that need a more ambitious entry on their list, how about a train? This one requires you to wind it up with a handcrank and costs around $40,000. You do need quite a large space to fit it in though. It would go nicely in our Reception Covered Area...

From previous posts I've made it's clear that I believe mobile technologies in education will become increasingly important in the next few years. Therefore, I'm grateful to HK Ed-Tech Consultant Paul McMahon for pointing me in the direction of the 3M Mobile Projector. At around $3000 this is a very affordable piece of kit and although it lacks the phone functions that will be with us in the next year or so, I could see lots of applications within school.


So, that's just a few initial ideas for my list, now I have to convince Santa that I really have been well behaved and deserve all of the above!

Monday, 13 October 2008

Left to their own devices.

Last year the General Secretary of the teaching union the NASUWT in the UK made a comment that must have haunted him ever since when he said; "Teachers would be grateful if pupils just brought a pen" when discussing students bringing gadgets in to schools.

His words were generally met with derision and rightly so. Our students are familiar with a huge array of technology and it's part of our role to help them to use it in a positive way. The mobile phone is a device often banned in schools, but with the vast majority (95%+) of secondary students owning them they could be a rich resource within the classroom. The new breed of phone has a number of functions which can allow for personalisation and innovation and apparently contains more computing power than the first Apollo space launch - don't ask me to reference that, it's just something I heard!

A research paper just released by the University of Nottingham in the UK looks at how secondary schools can use mobile phones to help learning.

Amongst other things, the report outlines 15 ways that students can use their mobiles;
  • Timing experiments with stopwatch
  • Photographing apparatus and results of experiments for reports
  • Photographing development of design models for eportfolios
  • Photographing texts/whiteboards for future review
  • Bluetoothing project material between group members
  • Receiving SMS & email reminders from teachers
  • Synchronising calendar/timetable and setting reminders
  • Connecting remotely to school learning platform
  • Recording a teacher reading a poem for revision
  • Accessing revision sites on the Internet
  • Creating short narrative movies
  • Downloading and listening to foreign language podcasts
  • Logging into the school email system
  • Using GPS to identify locations
  • Transferring files between school and home

Some great ideas there and many worth following up on. Being a complete dinosaur I'd never even realised you could use your mobile as a stopwatch... a really useful tool in the classroom.

Elizabeth Hartnell-Young's research work makes fascinating reading and a full version can be downloaded here.